CONCEPT TO CREATION
Here is a more detailed look at a few of my projects from their beginning concept phase to their final published application.
GAME DEVELOPMENT
A breakdown of all the art assets created for the children’s board game “Friends of a Feather.” For this game I was tasked with creating every element from the art, production specs, logo, instruction booklet, and packaging.
ICONOGRAPHY
One example of icons I designed for the FUNKOVERSE Strategy Game. Published by Funko Games in 2019 with currently three base games and over seven expansions. These dice icons are used in all of the games.
boss art
For this assignment I was asked to create character icons that would appear before boss battles in Plants vs. Zombies Garden Warfare 2. This particular boss is Super Bean. His final vector art was created in Adobe Illustrator.
GRAPHIC DESIGN
Several examples of graphic design done for EA Games, CUT Games, and Parallels. Work ranging from web banners, ads, printed game asset layouts, instruction manuals, theme park decor, and localization. For web and print.
licensing art
A look at one of my contributions to the robust Plants vs. Zombies licensing program. (Fully including over 150 custom elements including character illustrations, iconography, logo treatments, patterns, and more.)
Logo design
My process when tasked with creating the logo for the Plants vs. Zombies Garden Warfare 2, Trials of Gnomus content update. Released in 2016. Appeared on promotional art and in-game during this content update.